
Publication 5.Forums New posts Trending Bookmarks. Loading and unloading objects from an AssetBundle.

Please check with the Issue Tracker at issuetracker. Is something described here not working as you expect it to? It might be a Known Issue. To do this it is possible to use Resources. For instance, if an Asset from an AssetBundle is modified this will then require the AssetBundle to be rebuilt and in a production environment it is most likely that all AssetBundles are built together and therefore making the process of updating a single AssetBundle a lengthy operation.Ī better approach is to have a separate code path in the Editor that will load the Asset directly instead of loading it from an AssetBundle. When working in the Editor requiring AssetBundles to be built and loaded can slow down the development process. You can now hit play in the Editor and you should see the Cube prefab being loaded from the AssetBundle. Please note that only up to one AssetBundle download can finish per frame when they are downloaded with Drag the CachingLoadExample script onto the empty game object you just created. Otherwise the AssetBundle will be loaded from cache. At this point, you are ready to load the objects contained in the bundle. If you have not, please see Building AssetBundles. Its UVs are also incorrect.This section assumes you already learned how to build asset bundles. Some of the UV islands look correct but overall it is wrong: click for full size picture Another example is the Bear mesh.

It is like a plane projection of the mesh instead of the actual texture map. There is only one UV channel so this is not a light map UV channel. You can see the UV texture mapping is not correct.

Some examples of what I am talking about are below.

I know I said in a previous post they looked fine but at that point in time I did not check them thoroughly. I had a chance today to try out the new OBJ mesh export feature and there seems to be an issue with the UVs. Is there something I am doing wrong or is there some way I can help you diagnose the problem? Exporting the same texture works fine in v1.Ĭomment Post Cancel. DerPopo, Thankyou very much for the new update! I was very happy when I saw the cool new features such as sortable columns, searching and OBJ export looks good so far with the mesh being correct and UVs in place etc. Previous 1 2 3 4 5 6 7 14 51 template Next. Forgot password or user name? Unity Assets Bundle Extractor.
